VR Car Scene Prototype
Unity VR car-scene prototype built during my ALPS ALPINE internship for Meta Quest testing.
A collection of things I've built
Unity VR car-scene prototype built during my ALPS ALPINE internship for Meta Quest testing.
Unity AR image-tracking practice project that places and controls 3D dragon assets in an AR scene.
University of Aizu CFS03 Unity VR project using an Oculus/XR scene and human anatomy model assets.
Unity VR classroom research prototype with an embodied avatar, speech services, and a Python backend.
Unity practice scene simulating the rotation and revolution of the Sun, Earth, and Moon.
Unity 2D platformer practice project; the repository is not currently public.
Unity 2D spaceship shooter with enemies, projectiles, level scenes, score UI, and menu flow.
Overcooked-style Unity cooking practice project with counters, ingredients, cutting recipes, and player input.
My personal portfolio and blog built with Astro, MDX, custom styling, sitemap, and project data tooling.
Forked NotionNext deployment for a Notion-powered blog using Next.js and the Notion API.
AI math canvas app with a React/Vite frontend and FastAPI backend that sends drawn equations to Gemini.
Yumemi frontend test SPA that visualizes Japanese prefecture population trends with charts and filters.
Static weather lookup app using OpenWeather data, city search, and weather-specific UI illustrations.
Interactive falling-sand sandbox with p5-style rendering, material rules, draggable controls, and pause/step tools.
Small HTML, CSS, and JavaScript UI experiment for an animated dark/light mode toggle.
Static promotional site for a BitSummit 2024 light-show and drone game concept.
Hexo blog deployment experiment on Vercel for testing static blog generation and theme structure.
Minimal Notion-based personal page and resume hub linking to my public Notion home.
Hackathon frontend for an elderly-focused social platform with realtime multimodal emotion analysis.
Streamlit AI image-generation app with Hugging Face models, style prompts, and GPU detection.
Unity 2022.3 master's thesis project with VR classroom scenes, Convai avatar components, speech services, and a Python backend.
University of Aizu ITA09 coursework with Python scripts and Jupyter notebooks for activity-pattern processing.
University of Aizu ITC03A Advanced Robotics coursework implemented mainly with MATLAB scripts.
University of Aizu ITA25 coursework with MATLAB assignments for biosignal processing and data mining.
University of Aizu CSC03F applied statistics coursework notes and assignment records.
University of Aizu SEC01F software engineering coursework notes and assignment records.
Undergraduate thesis records for a quadrotor UAV formation digital-twin system using AirSim/PX4 references.
Native Windows C++ Tetris clone with scoring, hold piece, ghost preview, levels, and best-score tracking.
OpenGL learning project covering windows, triangles, buffers, shaders, textures, and basic 3D rendering.
Collection of C#/.NET practice projects, including console, WPF, MVC, and Azure-style samples.
Classic Windows C# Snake game with keyboard controls and a simple desktop executable.
C# solutions archive for Beecrowd online judge problems, organized by problem number.
PTA online judge practice record; the repository is not currently public.
Paiza online judge practice record; the repository is not currently public.
Pygame avoidance game with data collection, Random Forest training, and AI-controlled play mode.
Go learning repo following a project-based course, including a web server, CRUD API, MySQL app, and Slack bots.
We present VR Math Bridge, a virtual reality (VR)-based application designed to enhance calculus education by combining immersive virtual environments with artificial intelligence (AI)-driven teaching assistance. VR Math Bridge creates a virtual classroom where students interact with Khan Academy videos and a 3D AI assistant that provides real-time, personalized feedback to their questions. This system leverages a floating panel for chapter selection, a virtual blackboard for video playback, and Cognitive 3D for analyzing user engagement. To demonstrate the system’s capabilities, we developed a prototype on Quest 3, focusing on derivatives as the initial test topic. We conducted a preliminary subjective evaluation (n=2) of the prototype to collect early insights for future user study evaluation.
Large Language Models (LLMs) are increasingly used in software development through so-called “vibe coding,” where developers specify tasks in natural language and rely on the model to produce executable code. While this paradigm lowers barriers to entry and accelerates prototyping, it raises concerns about security. Prior studies show that a substantial fraction of AI-generated code contains exploitable vulnerabilities, and functional correctness does not guarantee safety. This paper investigates whether security-oriented prompting improves the security of LLM-generated code. We design ten representative Python tasks inspired by OWASP Top 10 and CWE categories, and evaluate outputs from an open-source 20B-parameter model using static analysis (Bandit) and lightweight runtime probes.
Digital attention fatigue is a pervasive challenge, yet most virtual reality (VR) interventions for restoration rely on passive nature exposure that lacks responsiveness to the user's internal state. Integrating Attention Restoration Theory (ART) with physiological computing, we propose a bioadaptive VR system that combines active mandala drawing within a 360° nature scene, using real-time heart rate variability (HRV) to modulate visual fog, ambient music, and haptic feedback. In a within-subject pilot study (N=11), we compared an AI-driven bioadaptive multimodal condition (AI) against an otherwise identical VR condition without bioadaptive multimodal feedback (NF), using behavioral (Oddball task), neural (EEG), autonomic (HRV), and subjective measures.